Gamecraft Update: January 5, 2018

Telegram and IRC

After a long period without advancing in the development part, this week was focused on the development of another two new microservices that fit in the communication between the users area. I refer to the microservices responsible for sending messages via Telegram and sending messages via IRC to users every time an event occurs on the platform, such as a failed compilation or the generation of a new report.

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Gamecraft Update: December 29, 2017

Concurso Universitario de Software Libre

Although this week there has not been much progress in the development of the platform, since I have been busy with other things, there is one thing quite significant that is worth including in this post and that directly affects the project: Gamecraft has been chosen as a project to compete in the twelfth edition of the Concurso Universitario de Software Libre (Free Software University Competition).

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Gamecraft Update: November 24 2017

Gamecraft Logo

Every open source project has a series of objectives or goals that are expected to be achieved with the development of a software or a community and Gamecraft was not going to be less, so this week I took the opportunity to polish the Gamecraft objectives list, that is, the goals that must be met once the platform has been developed. In this post you will find a more detailed explanation of this project and its objectives.

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Gamecraft Update: November 10, 2017

Slack and Email microservices

This week was focused on the development of two new microservices that will be very important in terms of communication between the platform and the members of the work teams. I refer to the microservices responsible for sending emails and sending messages via Slack to users every time an event occurs on the platform, such as a failed compilation or the generation of a new report.

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