This week I decided to focus on designing the user interface of the Gamecraft platform and, as a result of this exercise, I made a few sketches about each of the main parts of the platform.
One of the main objectives of the project is to facilitate the integration, configuration and use of a continuous integration environment in the work teams of a video game company. Therefore, one way to achieve this goal is to design a user interface that is simple and versatile enough to use so that users can use it in their projects without losing a lot of time preparing it. Therefore, the design of the user interface for this platform should be a priority process and should be done with care. For this reason, I wanted to start designing a few sketches to guide the design.
This is the login screen where the user will enter their credentials to access the system. There is no registration button because only the system administrator can create new accounts.
Login Screen Sketch
Once the session is started, the main page of the platform opens with the main functions menu on the left, a search engine on the upper part and the dashboards in the central part. The dashboards will show information about the health of the platform and important data about the projects that are being compiled.
Home Screen Sketch
By clicking on the menu on the right, you can access the different main functions of the platform. In this case, we have clicked Projects to see a list of projects. If the user has sufficient permissions, in this screen he can also create new projects, modify them or delete them.
Projects Screen Sketch